https://github.com/victorysoftworks/snes-gamepad-cljs.git
git clone 'https://github.com/victorysoftworks/snes-gamepad-cljs.git'
(ql:quickload :victorysoftworks.snes-gamepad-cljs)
A ClojureScript library providing a simple event handler interface for using USB SNES gamepads in HTML5 game projects.
For more on the :video_game: Gamepad API, see https://w3c.github.io/gamepad/ and https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API.
The SNES Gamepad library allows you to bind handler functions to SNES gamepad events, such as on-connected
or on-start-button-pressed
.
(ns your.app.namespace
(:require [snes-gamepad.mapping :as button-mapping]
[snes-gamepad.gamepad :as snes-gamepad]))
(def gamepad (-> (snes-gamepad/snes-gamepad button-mapping/kiwitata)
(snes-gamepad/on-connected #(.log js/console "SNES gamepad connected!"))
(snes-gamepad/on-disconnected #(.log js/console "SNES gamepad disconnected."))
(snes-gamepad/on-b-button-pressed #(.log js/console "Samus jumps into the air!"))))
(snes-gamepad/enable! gamepad)
If you need to read the list of pressed gamepad buttons manually, you can do so with the pressed-buttons!
function.
(snes-gamepad/pressed-buttons! gamepad)
The pressed-buttons!
function returns a vector of keywords representing each button that is currently pressed:
[:up :down :left :right :a :b :x :y :left-bumper :right-bumper :select :start]
If no buttons are being pressed on the gamepad, or if there is no gamepad connected, this function returns an empty vector.
You are encouraged to place your manual checking for button presses inside an on-connected
callback, preferably within a .setInterval
or .requestAnimationFrame
function that can be cancelled if the on-disconnected
callback fires.
| Function | Parameters | Description |
|—————————-|————————|—————————————————————————————————————————————————-|
| snes-gamepad
| button-mapping
| Returns an SNES gamepad with the given button mapping and no button press handlers. |
| enable!
| gamepad
| Enables a connected SNES gamepad. If no gamepad is connected, the browser will wait for one to be connected before firing an on-connected
event. |
| disable!
| gamepad
| Disables an SNES gamepad. The browser will stop listening for gamepad connections and button press events until enable!
is called. | |
| on-connected
| gamepad handler
| Binds a handler function to execute when an SNES gamepad is connected. |
| on-disconnected
| gamepad handler
| Binds a handler function to execute when an SNES gamepad is disconnected. |
| on-up-button-pressed
| gamepad handler
| Binds a handler function to execute when the up button is pressed on the directional pad. |
| on-down-button-pressed
| gamepad handler
| Binds a handler function to execute when the down button is pressed on the directional pad. |
| on-left-button-pressed
| gamepad handler
| Binds a handler function to execute when the left button is pressed on the directional pad. |
| on-right-button-pressed
| gamepad handler
| Binds a handler function to execute when the right button is pressed on the directional pad. |
| on-a-button-pressed
| gamepad handler
| Binds a handler function to execute when the A button is pressed. |
| on-b-button-pressed
| gamepad handler
| Binds a handler function to execute when the B button is pressed. |
| on-x-button-pressed
| gamepad handler
| Binds a handler function to execute when the X button is pressed. |
| on-y-button-pressed
| gamepad handler
| Binds a handler function to execute when the Y button is pressed. |
| on-left-bumper-pressed
| gamepad handler
| Binds a handler function to execute when the left bumper is pressed. |
| on-right-bumper-pressed
| gamepad handler
| Binds a handler function to execute when the right bumper is pressed. |
| on-select-button-pressed
| gamepad handler
| Binds a handler function to execute when the select button is pressed. |
| on-start-button-pressed
| gamepad handler
| Binds a handler function to execute when the start button is pressed. |
| pressed-buttons!
| gamepad
| Returns a vector of keywords representing the buttons currently being pressed on the gamepad. |
The SNES Gamepad library comes with two button mappings in the snes-gamepad.mapping
namespace:
snes-gamepad.mapping/kiwitata
: Button mapping for SNES gamepads manufactured by Kiwitata.snes-gamepad.mapping/standard
: Button mapping for SNES gamepads that follow the W3C spec.Pull requests for additional mappings are welcome!
The SNES Gamepad library does not currently support multiple gamepads connected to the same computer.